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Virtual reality (VR) was once the dominant trend in the video game industry, preceding the current popularity of generative AI, friend-based games, NFTs, and the metaverse. The PlayStation VR 2's release was perceived as somewhat delayed, indicating a shift in the market's focus away from VR.
  • The article discusses the evolution of major trends in the video game industry, highlighting VR's past prominence. It contrasts this with the current landscape, where newer technologies and concepts like generative AI, NFTs, and the metaverse have captured mainstream attention. The PlayStation VR 2 is presented as an example of a product that arrived as the excitement around VR began to wane, suggesting that the market's momentum had already shifted. This shift implies a changing consumer interest and technological focus within gaming. The emergence of these new trends indicates a rapid innovation cycle, where cutting-edge technologies quickly become the forefront of discussion and development in the gaming sector. The author implies that the industry is constantly seeking the next big thing, and VR, despite its initial hype, has been somewhat superseded by newer, more disruptive technologies and concepts.
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